6.26.2008

Our Industry is Broken. Part 00. The Introductioning

It is probably pretty clear that I love videogames more than just about anything. I really do honestly believe that the medium of videogaming is THE superior form of entertainment available today. Even so, there are aspects of this business that need to improve.

Previously I had considered pointing out a few of these issues from time to time in a series of ongoing articles, but something happened this week that has spurred me to begin. I have discovered that I have fallen victim to a common industry problem that needs to be brought to light. Perhaps with a little discussion, we can remedy some of what ails us.

Seeing as the situation I refer to has yet to completely play out, am still waiting for more information before I post the first article, but expect the series to begin in the near future.

Thanks!

4 COMMENTS:

Patrick McCarron said...

I just stumbled upon this blog today, I loved reading your recounts of the game development last year. I actually remember play testing the early builds game at Just For Fun in Arlington Heights, remembered how shocked I was to see this game I hadn't heard about yet.

Hope your situation works out, can't wait to read about it and your thoughts on improving the industry. I'm just starting out in the industry myself, but in mobile gaming for a really small independent software company.

Christina said...

Hi Allen, this is Christina - Mike Kingsley's wife. He pointed out to me a while ago that you had a blog so I just thought I would stop by and say hi :)

I read this to my 9 yr old son "I really do honestly believe that the medium of videogaming is THE superior form of entertainment available today." and he yelled YES! That is so true, SO TRUE!"

I think you may be his new hero, lol!

Sasquatchua said...

Well, based on my personal knowledge of the industry, I'm going to take a wild guess. You can let me know if I'm getting warm.

1. Publisher interference by making design decisions

2. Publisher interference by demanding dog and pony shows / demos constantly.

3. Extensive crunch without overtime wages.

4. A manager or exec who is unwittingly hampering development rather than doing their job.

5. A marketing department who thinks its job is to tell the developers how to make what sells instead of selling what the company makes.

Are any of these remotely related to what you're alluding to?

Curious said...

It will be interesting to see what the problem is. I am going to guess a company that is stretching itself 2 different ways and not letting itself excel at either one.