When I started this blog, I originally imagined it would be primarily about CG artwork. I intended to post up my personal work, tackle technical art issues, share scripts and tools, and so forth...
...That didn't really happen. Over time I created less and less personal artwork. I grew bored of dealing with the bugs and workarounds involved with using 3d content creation apps.
I largely ended up writing about whatever game I happened to be playing at that time. Unfortunately, I never felt I was able to devote enough time to these reviews/critiques to really express all of the things I wanted to say about any given title. And even if I had, let's face it: nobody likes to be assaulted with a massive wall of text, so I wasn't sure that anyone would really be reading these mega posts of nitpicky detail anyway.
And so now with the previous announcement of my project just kicking off, I am going to shift gears a bit and refocus this space on the development of this new game.
So here's the plan: I will be shooting for at least two updates a week regarding the new game. To start, I am thinking that each week I will do a brief status update as to how things are going, followed with a post about the history of the project so far. There is a lot to catch up on!
Next article: Ground rules for the new blog direction.
7.01.2009
Project: Blog Redirection
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