7.10.2009

Status: 07-10-09

Wow, the last two weeks have been pure rock and roll. Let's see...

As we are developing a brand new type of controller for the game, we need to begin development of the game itself while the device is still being designed. I did some looking around and found some hardware that I hoped might serve as a temporary stand in. The big unknown was if we could get it to run on our dev systems at all. Fortune smiled on us however as once it was in house we handed it off to Mr. Chris Brewer who just totally blew us all away by getting it hooked up and returning data within the space of a day.

Another day or two of clean up, and Chris handed it off to Tino Kalafatis, programmer on the project. A few hours later and POW! The device was integrated into the game. Stellar work.

This week, Chris went back and took another look at his work and found a was able to make significant improvements to his code. Again, he handed it off to Tino and within a day, it all automagically went in and worked.

I was happy to see substantial progress on the hardware front, because I personally have been up to my neck in projections and scheduling. It's not all bad, but just not as exciting and initially rewarding as seeing stuff happening on screen for the first time.

That is it for now. There's more progress brewing today that I cannot wait to share next week!

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